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TileSprite collisions?


codevinsky
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I've got a ground TileSprite that is used to show a running ground beneath the player:

create: function() {   ...  this.ground = game.add.tileSprite(0,400, 335,112,'ground');  ...}, update: function() {  ...  this.ground.tilePosition.x -= 5;  ...}

I want a collision between the player (which has physicsEnabled on it) and the ground. 

 

How can I achieve this? 

Do I need to create a dummy sprite that has phsyicsEnabled on it that lays over the ground tileSprite, or can I collide with the ground tileSprite?

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