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Renderer resolution affects texture sizes in Canvas mode


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I'm using Pixi 5 legacy and I notice that in Canvas mode, resolution affects texture sizes, see the examples:

I'm making a "center light" using 4 square sprites and a center radial gradient sprite. I make it this way so the sizes can be dynamic.


Both the green sprite and the red one have the same height. In this case I'm using a 8x8 white, tinted texture for the red sprite.


If I use a base 10 (10x10, 100x100) texture, the effect almost disappears, scaling correctly:



Also, if I use 1x1 texture,  the sprite becomes invisible with a resolution other than 1 (at least smaller than 1).


Is this normal? How can I avoid it?

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