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PIXI beginTextureFill issue


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It means you have to pass an object :) We've changed API a bit.

You can see the IF here:


beginTextureFill({ texture: myTexture });

Btw, now it works with canvas2d if you take dev version (https pixijs.download/dev/pixi-legacy.js), I made it a week ago or so: https://github.com/pixijs/pixi.js/pull/6367

Edited by ivan.popelyshev
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16 minutes ago, cDecheva said:

Thanks for the answer. I fixed it and with the version from dev works for both Canvas and WebGL.

I still have one warning :


How can I fix it?

Use not-minified js file, place a breakpoint in a deprecation, figure out where is it called from, post an issue or Pull Request in https://github.com/pixijs/pixi.js

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