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Spritesheet problems


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So, I've been struggling to get spritesheets to work in PIXI. I've got everything hosted on a webserver and have followed the instructions on the documentation for the new way with V5. Its not working and I'm not quite sure where I'm going wrong.

            function gameStart() {
                let sheet = PIXI.Loader.shared.resources["images/floortiles.json"].spritesheet; 
                stage = new PIXI.Container();
                renderer = PIXI.autoDetectRenderer(


Now, I'm not sure the best way to go about using the Sprites as I'm still learning; however, I've got something that should load the correct frame from the sheet.
grasstile = new PIXI.Sprite(sheet.textures['tile_2.png']);
That being said, all of this was successful with separate image files. I just haven't been able to make use of the spritesheet functionality. I would GREATLY appreciate any insight you guys can provide. Thanks!
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and have followed the instructions on the documentation for the new way with V5

Where did you see those docs? According to https://github.com/pixijs/pixi.js/wiki/v5-Migration-Guide#renderer-parameters aoptions should be the only param, "800,600" shouldn't be separate. Give me a link please, I'll fix them :)


Your code looks fine. If moving renderer size to options dosnt help, well, I suggest you to use chrome devtools to debug- look in the console, place a breakpoint, e.t.c. . If you dont see anything strange - you can post a demo and people will look at it.

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