cliskarlos Posted March 4, 2020 Share Posted March 4, 2020 Hi, I'm working on a 2D game editor using PIXI as render engine and doing some performance test I've bump into the PIXI.TilingSprite dropping the FPS rate dramatically as the number of game objects increases (+750). It works slightly better with the property cacheAsBitmap active, but that blocks features such as tint for dynamic updates. As a workaround, I believe that the PIXI polygonal meshes could be a solution. However, I've not been able to find something about repeating textures (tiling) or moving the uv's (scroll). I've been looking for examples or references but I've not seen anything similar. Does anyone knows how to apply tileable properties such as texture-repeat or texture scroll on a PIXI.Mesh? Thanks in advance. Carlos ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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