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Why is this simple rectangle looks so weird?


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Welcome to the forums!

That's because 

1. you dont use antialiasing , specify "antialias:true" in renderer options.

2. curves are . You can look inside "graphics.geometry.graphicsData" if you want to see the points of polygon that were passed from pixi to WebGL. If they are bad - algorithm that converts a curve to mesh made a bad work. You can change curve settings (search it in docs and pixi sources), or you can fix that part with your own code, its advanced stuff.

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