eguneys Posted March 21, 2020 Share Posted March 21, 2020 I have a texture atlas with sprite frames at x y w h; 0 0 16 16, 16 0 16 16 , when I try to render this frame textures side by side with no gap, I get black lines in between. I asked this question on SO https://stackoverflow.com/questions/60702397/texture-bleeding-despite-disable-mipmaping-and-half-pixel-correction. The problem happens when I use Pixi. Quote Link to comment Share on other sites More sharing options...
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