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sprites vs sprite collision not accurate?


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Hey guys,


I'v run into a problem with collisions between sprites vs sprites. Here's a screenshot to illustrate my problem:



so... the yellow block is the player and I want to move it to the left it won't work cause it collides with the left face of the player. The strange thing is: the collision tile (gray ones) in this screenshot has the same y(+height) of 320 and the movement works there.


I think it has to do how phaser manages colisions with tiles and sprites (the stones are sprites). But is there a way to configire the physics of a sprite lik th tile ones ?


Regards, Alex

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