prtksxna Posted March 7, 2014 Share Posted March 7, 2014 Hey, I created a simple tilemap to create a pattern in the background of the menu using the following code - Scene.Menu.prototype.create = function () { var bg = this.game.add.tileSprite( 0, 0, 320, 480, 'bg_tile' ); // i've attached the image for reference} I am using Phaser v1.1.3 - Renderer: WebGL - Audio: WebAudio and there seems to be a continuous movement to the background a shivering of sorts. Does anyone have any ideas on how I can fix this? Link to comment Share on other sites More sharing options...
Heppell08 Posted March 7, 2014 Share Posted March 7, 2014 depends on the update, not the image.Post what you are doing in update as the actual image means nothing. Link to comment Share on other sites More sharing options...
prtksxna Posted March 7, 2014 Author Share Posted March 7, 2014 Nothing. I haven't even created an update method It is for a menu. Link to comment Share on other sites More sharing options...
Heppell08 Posted March 7, 2014 Share Posted March 7, 2014 have you tried setting the body to null.Scene.Menu.prototype.create = function () { var bg = this.game.add.tileSprite( 0, 0, 320, 480, 'bg_tile' ); bg.body = null;} prtksxna 1 Link to comment Share on other sites More sharing options...
prtksxna Posted March 8, 2014 Author Share Posted March 8, 2014 have you tried setting the body to null. Worked! Thank you Link to comment Share on other sites More sharing options...
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