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Tilemap: Shivering/Shaking/Flickering


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I created a simple tilemap to create a pattern in the background of the menu using the following code - 

Scene.Menu.prototype.create = function () {        var bg = this.game.add.tileSprite( 0, 0, 320, 480, 'bg_tile' ); // i've attached the image for reference}

I am using Phaser v1.1.3 - Renderer: WebGL - Audio: WebAudio and there seems to be a continuous movement to the background a shivering of sorts. Does anyone have any ideas on how I can fix this?


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