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ParticleContainer with viewport


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Ok for interaction, but when I have both ( particle container and viewport ) in the init like this


in witch one ,should I put  the sprites I display ?

            drawNewTile(x, y) {
                const square = new PIXI.Sprite(PIXI.Texture.WHITE);
                square.x = x;
                square.y = y;
                square.width = square.height = 25;
                square.tint = 0xC1DBE3;
              //  this.viewport.addChild(square);
          //   Or
              //  this.container.addChild(square);



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ParticleContainer likes only sprites as children, not containers.

ParticleContainer should be used when you dont need updateTransform() , interaction and other things and you want to go fast. In this case you want both - that's not for ParticleContainer.

Edited by ivan.popelyshev
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