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ParticleContainer another addChild


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First post here :)
Is it possible to add another child in a particule container ?

Does I need a sprite sheet and how it works with ParticuleContainer ?

more setup before

const sprites = new PIXI.ParticleContainer(10000, { … }); 

// array of texture
const texture = [

// first
let foo = new PIXI.Sprite(texture[0]);
sprites.addChild(foo);   // OK
// second
let bar = new PIXI.Sprite(texture[1]);
sprites.addChild(bar); // not OK and no error in console

/* Then FUN with GSAP */


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