Heppell08 Posted March 7, 2014 Share Posted March 7, 2014 /** * @property {Phaser.QuadTree} quadTree - The world QuadTree. */ this.quadTree = new Phaser.Physics.Arcade.QuadTree(this, this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels);I points to that when i start the game. Doesnt even load past boot.js Link to comment Share on other sites More sharing options...
codevinsky Posted March 8, 2014 Share Posted March 8, 2014 I'm getting the same thing. Link to comment Share on other sites More sharing options...
valueerror Posted March 8, 2014 Share Posted March 8, 2014 yes.. seems like we have to wait for the fresh build "after the weekend" Link to comment Share on other sites More sharing options...
BunBunBun Posted March 9, 2014 Share Posted March 9, 2014 same... someone please inform Rich about it =) Link to comment Share on other sites More sharing options...
BunBunBun Posted March 10, 2014 Share Posted March 10, 2014 up Link to comment Share on other sites More sharing options...
mariogarranz Posted March 10, 2014 Share Posted March 10, 2014 Take a look at this: http://www.html5gamedevs.com/topic/3672-please-help-test-phaser-12/?p=28198 Link to comment Share on other sites More sharing options...
Heppell08 Posted March 10, 2014 Author Share Posted March 10, 2014 If you come across any bugs NOT physics/tilemap related, then please post to github. If you find a physics/tilemap bug which you think should work (i.e. the code isn't all just commented out or something then post it here and I'll look into it. Answered Take a look at this: http://www.html5gamedevs.com/topic/3672-please-help-test-phaser-12/?p=28198 Answered Link to comment Share on other sites More sharing options...
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