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Physics Quadtree Error


Heppell08
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/**    * @property {Phaser.QuadTree} quadTree - The world QuadTree.    */    this.quadTree = new Phaser.Physics.Arcade.QuadTree(this, this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels);

I points to that when i start the game. Doesnt even load past boot.js 

 

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If you come across any bugs NOT physics/tilemap related, then please post to github. If you find a physics/tilemap bug which you think should work (i.e. the code isn't all just commented out or something  :) then post it here and I'll look into it.

 

 

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Answered

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