TR-i Posted June 23, 2020 Share Posted June 23, 2020 Since graphic sprites have no anchors, the only way to position a texture used with BeginTextureFill is the defaultAnchor of the texture. However, changing the defaultAnchor seems to have no effect. I've tried every combination of anchoring and positioning and this is the consistent result (below). Both texture and sprite are the same dimensions (400 x 400). Quote Link to comment Share on other sites More sharing options...
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