Jump to content

Velocity X and Y decreasing in the same time ?


Recommended Posts

Hi, I've been trying to throw a ball in a fixed direction in phaser.

GameObject.setVelocity(velocityX, velocityY);

But, for instance, if Y is bigger than X the ball is not going to launch straight, and it'll finish its path vertically. (see gif for example).

Is there a trick to do I'm missing ? Thanks.

captured (1).gif

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...