Stahlos Posted August 6, 2020 Share Posted August 6, 2020 Hello, as you can see, I have a spritesheet with different animation states (eg: idle, attack, walk). The problem is that the attack frames have different sizes as you can see on the image below (marked red). When I run the animation the character sinks into the ground when it reaches the red marked frames. How can I prevent this? I barely find useful information about this problem when I search it up... I hope u can help me and understand my question (not native speaking). Greetings Link to comment Share on other sites More sharing options...
AlgoGames Posted August 8, 2020 Share Posted August 8, 2020 Can you not make all frames of same size? Just add blank space on top and right for smaller frames and everything should fall in line. Link to comment Share on other sites More sharing options...
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