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howler and stooping multiple howl objects


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I´m having some problems to stop multiple howl objects:

I¨m doing as the following when i starting multiple sounds:


this.soundEventOtherObj = new Howl({
                        src: [this.asset.get("sound/" + pathObj[ii].sound)],
                        autoplay: true,
                        loop: false





Its a part of a loop. I collect the howl objects in a array to be able to stop them later.


Så to "restart the sounds" (part of drag and drop) i have to stop the howl objects, and do as the following;

 for (let iii = 0; iii < this.collectSounds.length; iii++) {
                this.collectSounds = [];

If i use audioSprite, where im only use one howl object, everything works fine. But unfortunately I cannot in this project.

Is there a way to call multiple sounds on one howl object?



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