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ap_dev

Applying filter to background

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Is there a method of using a filter that affects the entire screen, and not just the rendered sprites? (e.g. for the CRT filter, I'd want the lines to be visible across the entire background). An easy fix would be to set a rectangle graphic / sprite as the background, but I was wondering if there was a more correct way to approach this.

Edited by ap_dev

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I've tried that method, but in my case it only affects the sprites on the screen, and not the background (which I've set to a random color). I think the easy solution is to use a background sprite

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