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Physics/ Collision


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This is a simple  example of collision, unlike normal collisions, its is Circular body Collision.

Two  balls are made to move in random positions with certain velocity and they are bound to the Height and Width of the screen, on contact with its bounds the velocity increases and move in random directions,  When the 2 balls are in contact with each other they are separated by a certain velocity and moves again in certain velocity. The velocity of each ball is different after they are been in contact with each other.

Phaser3 Code:

var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 1000,

    physics: {
        default: 'arcade',
        arcade: {
            debug: true,
            gravity: { y: 100 }
    scene: {
        preload: preload,
        create: create

var game = new Phaser.Game(config);

function preload ()
    this.load.image('ball1', 'assets/sprites/ball1.png');

this.load.image('ball2', 'assets/sprites/ball2.png');

function create ()
    var ball1 = this.physics.add.image(100, 240, 'ball1l');
    var ball2 = this.physics.add.image(700, 240, 'ball2');

    ball2.setVelocity(-200, 60);

    this.physics.add.collider(ball1, ball2);

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