Badoumba Posted November 10, 2020 Share Posted November 10, 2020 Hi everyone, I am trying to develop a web-based nodal view, similar to Blender material editor for instance. Having done a first attempt with Pixi, I can't achieve the same sharpness of design (and the lines are just horrible with antialias off). Is this a limitation of WebGL compare to OpenGL which I assume Blender is addressing? Thanks Quote Link to comment Share on other sites More sharing options...
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