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sprite width/height proportional to image


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I have about 50 images, I load them into Application. Then I create sprite for each image. Images width and height differs, they are not the same width/height, and images are quite large compared with sprites I need on screen.

This is my first App in Pixi.js

I am using latest PIXI.jS version. I have defined width (let us say width = 100). I need all sprites to be width = 100, but height should be calculated proportionally based on image (from which texture was created).

Is it possible?

let mySprite = new PIXI.Sprite(app.loader.resources[imgName].texture);
mySprite.anchor.set(0.5, 0.5);

mySprite.width = 100;
mySprite.height = 100; // instead this should be calculated to fit image proportions

I think I do not have problems to do math, but I have problems to get right values against which calculation/proportions should be calculated.

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