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Rendering to something different than webgl (native)

Karim Mohamed

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A weird question on an HTML5 forum!! I really like Pixijs and I want to use it in my C++ based project (native no browser in the mix). I am using bgfx as the rendering engine. I want to use pixi and GSAP3 as a higher layer on top of bgfx. My main problem is that I want to replace the webgl renderer with a native renderer that uses bgfx internally through Duktape. Any recommendations on the best and simplest approach to do this? Do I have to rewrite the entire renderer to use bgfx apis instead of webgl? or is there another simpler approach like having access to the vertex, index buffers, textures, maybe the filter shaders, and uniforms. then I pass them to bgfx for rendering. 


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