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Forward or Deferred Rendering


kaz2057
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  • 1 year later...

I'm just looking into this a bit because my outdoor scene could really do with more lights...

Looking at https://hacks.mozilla.org/2014/01/webgl-deferred-shading it seems we already have a lot of the foundations for a deferred pipeline as we have a DepthRenderer and such.

I wonder if anyone has played with this at all? Or if there's something important stopping us?

 

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