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Sprite rotation with collision PIXIJS


Alexandre58
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Hello, 

I have a problem with my pixiJS App, i have many sprites that I can move in my scene and my goal and create a plan with collisions between sprites, for that I use the bump plugin and the rectangleCollision fuuntion :https://github.com/kittykatattack/bump/

 

let collision = b.rectangleCollision(selectCont,c2,true,false,true);

It's works (the middle case on the pic)if my sprite have no rotation but if i want to apply a rotation on my sprite the collisions doesen't work (left and right case in the pic).

I thnik it's a problem with sprite bounds but i have no idea.

Can you help me please ? ?

Capture.PNG

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Sorryt i don't have write all my script 

I have an array with all my sprite and i have a function when i do a right click on sprite it apply a rotation and when i wan't to apply my rotation it's work but my collision is not correct :(

for (var j = 0j < cont.lengthj++) {
        var c2 = cont[j];
 
        b.contain(c2, {x: 0y: 0width: 2400height: 1800}, true);
        if(selectCont!=c2){
            if(activeCollision == true){
                let collision = b.hit(selectCont,c2,endCollision,false,true);
            }
        }
    }
//function to apply a rotation to sprite
function rotate(){
    this.rotation -= Math.PI/4;
}
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