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Compatibility question with Pixi particles plugin and Rpg maker MZ


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I had an interest in using the PIXi particles plugins since well it's offers a built-in particles options.


Although I would like to know if PIXI would accepts the way rpg maker load sprites in generals. (It's load the texture through bitmaps which I think return a bitmaps.


so doing this

let textures = []
 for(let i = 0; i < img.lenght(); i++ {
 textures.push( ImageManager.loadTitles1(img[i]));

var emitter = new PIXI.particles.Emitter(this /* the current scene */, textures , options etc);



// then proceed to update etc

or it would just not works? 


I feel I would have to references the bitmap.texture?


thanks for any further answer

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