nio_kasgami 0 Posted February 13 Report Share Posted February 13 I had an interest in using the PIXi particles plugins since well it's offers a built-in particles options. Although I would like to know if PIXI would accepts the way rpg maker load sprites in generals. (It's load the texture through bitmaps which I think return a bitmaps. so doing this : let textures = [] for(let i = 0; i < img.lenght(); i++ { textures.push( ImageManager.loadTitles1(img[i])); } var emitter = new PIXI.particles.Emitter(this /* the current scene */, textures , options etc); this.addChild(emitter) emitter.emit(); // then proceed to update etc or it would just not works? I feel I would have to references the bitmap.texture? thanks for any further answer Quote Link to post Share on other sites
ivan.popelyshev 1082 Posted February 13 Report Share Posted February 13 You have to debug it and look what this thing wants. Quote Link to post Share on other sites
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