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Can pixelArt be applied only to a scene instead of all game?


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I am working on a game using Phaser 3 with scale mode Phaser.Scale.FIT, which scretches the whole game full screen.  This causes the antialising to stretch a lot of the textures.  For most, it's ok (like the fonts and images), but for some specific tiles to give a retro look, it simply doesn't work with all the smoothing.

I can set "pixelArt: true", but then it's the opposite: fonts look bad, buttons, etc.  As my game has different scenes for different display (Hud on a scene, Screen another), I can't seem to specify on a scene level that I want pixelArt enable only for it.

Any suggestions?


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