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Constant Animation of a spritesheet?


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function preload() {    // 30x30 is the size of each frame, 20 is the number of frames    game.load.spritesheet('name', 'path to spritesheet', 30, 30, 20);}function create() {    var animatedSprite = game.add.sprite(300, 200, 'name');    // Add an animation    animatedSprite.animations.add('walk');    //Plays the animation at a constant rate of 20 frames per second and it loops because the last parameter is true    animatedSprite.animations.play('walk', 20, true);}

However, i don't understand what you mean when saying that it animates constantly but on a timer

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