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that's the usual 4x3 matrix in 3d, pixi doesnt have it. Emulation is possible , like here: https://pixijs.io/examples/#/plugin-projection/iso-basic.js 

To do that thing you have to

1. Know how pixijs transforms work. completely. all fields. position,scale,rotation,skew, whatever.

2. Know usual 3d math for basic translation/rotation

3. maybe experiment with pixi-projection or pixi-3d plugins.

So, its not exactly newbie material. However you can do it easily if you know how other 2d/3d renderers work internally, pixi is not far behind, its just doesnt have public API for isometric 3d

Alternatively: put a bounty out for that feature on https://github.com/pixijs/pixi.js/discussions , like "support spritestack format"

Edited by ivan.popelyshev
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