codevinsky Posted March 13, 2014 Share Posted March 13, 2014 I've got the player, and my tilemap. I'd like to keep my player in side of the boundaries created by the tilemap, and also recognize when the player has collided with, say, one of the doors that is on my tilemap. How do I go about doing that in 1.2? Link to comment Share on other sites More sharing options...
valueerror Posted March 14, 2014 Share Posted March 14, 2014 p2 or arcade or ninja? Link to comment Share on other sites More sharing options...
rich Posted March 14, 2014 Share Posted March 14, 2014 Using Arcade I would just set the walls to collide, and set a tile collision callback on the doors - as soon as you hit them you can re-act. Look at the new callbacks example for a use. Link to comment Share on other sites More sharing options...
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