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Sprite Parent and Physics


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I am creating a character using different sprite parts and parenting it to a single sprite. 

//Parent spritethis.torso = group.create(0,0,actorType + '_body');this.torso.anchor.setTo(0.5, 0);//Child Sprite	this.frontFoot = game.add.sprite(0,0, actorType + '_foot_front');this.frontFoot.anchor.setTo(0.5, 0);this.torso.addChild(this.frontFoot);

I tried to enable the Physics body part of the parent sprite

this.game.physics.enable(this.torso, Phaser.Physics.ARCADE);

The result is that all child sprites have been given a body and started to drop. I just want the parent to drop itself and all child will just follow its parents. 



Can anyone explain further what is happening here? Any link or topics that might have discussed this?






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