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Texture render resolution


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> width=100 , height=200 ..

either modify svg itself, either make sure that parameters for size of texture go through TextureResource.

  width: 400,
  height: 400,
  resourceOptions: {
    width: 400,
    height: 400,

that's what i tried to add in the options, but it has a problem: fromUrl thinks that image is an Image and not SVG, so it doesnt create SVGResource , so SVGResource cant resize temporary canvas on fly. 

OK, so i I ditched fromUrl and created resource directly.


it still has problems, and its yours to debug, place breakpoints in SVGResource and enjoy the life :) basically, you have to pass correct args to drawImage somehow, and then make sure that BaseTexture size (actual gl texture!) is correct too.

Alternatively, you should search pixijs github issues for cases like that, because, honestly, by trying to use SVG with pixi you became member of club "how to get SVG working for everyone without a problem" :)

l use v6 because i honestly dont remember when in v5 we fixed issue with not passing resourceOptions to resource.

Edited by ivan.popelyshev
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