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Shaders Porting | CG/HLSL to GLSL for webGL


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The shader framework is written for unity using a lot of .cginc to encode rgbm cubemap and spherical harmonics.

I never wrote shader in GLSL, in fact I have problem for example with textureCubeLod.

I'm using bkcore shdr and shadertoy to write my tests. Have you any tips?

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