Jump to content

bump.ts: a Typescript port of bump.lua, a top-notch arcade-style collision checking library


threader
 Share

Recommended Posts

Hello guys, I've always been astonished at the unexplicable lack of gamedev-related tooling in the JS/TS world. 
This has led me to take initiative and port the marvelous bump.lua to TypeScript, to use it in my TS games, and hopefully to bring something useful to the table for other gamedevs using the same ecosystem.

Here a link to the repo for anyone interested:
https://github.com/hood/bump.ts

Link to comment
Share on other sites

  • 9 months later...

Thank you very much for your present.

I can explain lack of gamedev-related tooling in the JS world. We prefer work with emscripten, it's faster, it can be natively compiled if emscripten version is too slow on small smartphones, and c++ syntax is easier to read: headers, typing, using pointers to make local tables, auto-completion, etc. That's the approch used by engines (quake, unity, unreal), middlewares (flash, etc), emulators, casual games, etc...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...