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How to make a Shooter Game Without Coding


DoonDook
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Nice tut.  I find it noteworthy that what we as developers call "without coding" is what schools call "coding" these days.  I suspect it is us that need to change our language to theirs' - with coding being the arrangement of logic to develop a system.  In turn the term "hacking" appears to be increasingly applied to the activity formerly known as coding.  I don't really agree with that one (imo Hacking is about unauthorised access) but it'll probably stick increasingly as modern systems lay down proprietary rules by which contributions can be made (Apple etc).  So in a way the mainstream "coding" of yesterday will naturally become the fringe "hacking" of tomorrow?

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