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Can't load tileset--function not found


recursor94
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After following the first tutorial I've been trying my hand at a simple platformer.  I used a very simple png and map editor to create the first level and I looked at a few tutorials online to figure out how to import created levels.

 

 

I came up with this:

   preload: function(){        this.game.load.image('sky', 'assets/BackgroundGradient.png');        this.map = this.game.load.tilemap('map', 'assets/level1.json', null, Phaser.Tilemap.TILED_JSON);        this.game.load.image('tiles', 'assets/Dirt-Grass-1.png');        //this.game.load.tileset('tiles', 'assets/Dirt-Grass-1.png', 64, 64);  Commented out because of error.        this.map.addTileSetImage('tiles','tiles');                            }

but when I try to run it, I come across these errors in firefox and chrome respectively.

this.map.addTileSetImage is not a functionUncaught TypeError: Object [object Object] has no method 'addTileSetImage' 

I run into these errors both when I'm trying to use game.load.tileset and this.map.addTileSetImage.  I know that the objects exist because I have no problem calling other methods on them.

 

What am I doing wrong?  The only thing I can think of is that I'm not passing the correct paramaters.  In which case I'm not sure what I should be passing instead.

 

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Here is the correct way to use the APIs.

map must contain the object returned by game.add.tilemap('map');

 

function preload(){

...

          game.load.tilemap('map', 'assets/tilemaps/map.json', null, Phaser.Tilemap.TILED_JSON);

         // to load the tileset

         game.load.image('tiles', 'assets/tilemaps/super_mario.png');

...

}

 

function create(){

        // Adds map to the game

        map = game.add.tilemap('map');
        map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');

}

 

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