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Particle simulation of a flock of birds?


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To clarify, I'm not looking for anything complex or hyper realistic. As far as I can tell, there are *libraries* for this behavior. Ex: https://github.com/topics/flocking  But these are too complex.

I seem to recall years ago there were process.js examples of simple code for particle simulation of flocking behavior. Something like that is what I'm looking for. 


Update: ended up implementing the above example in Typescript and pixi.js: https://gist.github.com/frankandrobot/e93be4b3af781f779a26be096201d348

Edited by ikaruga
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