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Custom logic of movement in the render method


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Hi all, I have some troubles with Pixi render behavior. Now I have a container that renders a list of sprites, like this:

 protected _render(renderer: PIXI.Renderer): void {
    for (let i = this.items.length - 1; i >= 0; i--) {
    	let item = this.items[i];    	

All of them are located at the start position, (0, 0). The position was calculated from inside a game loop. Actually need to do something with transformation when my render works, but I don't know what.

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