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PunkPattern, an "alternative" to Flash

Charles Augeard

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The concept is very "roots", you work like with the old MS-DOS VGA: change the screen pixels colors with your own graphics algorithm, and compute audioStream waves with your own algorithms.


I did a drum machine with it here:


I reproduced the PPU mechanisms of the old NES console and i can see 320x240 is slow on a low-entry smartphone. So for "cpu rendering" you should use GBA dimensions 240x160.

Edited by Charles Augeard
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