Froton X Posted March 17, 2014 Share Posted March 17, 2014 I hit run and run in debug mode in the workspace and the game wouldn't work, just get a blank page. I had to go with this option as WAMP won't install on my PC due to the C++ database being damaged in my PC. These are the files I have for this quick test game: game.htmlgame.jsphaser.jsDragon.png game.html looks like this: <html><head><script src="phaser.js"></script> <script src="game.js"></script></head> <body></body></html> game.jsvar dragonSprite;var game = new Phaser.Game(800, 600, Phaser.AUTO, '',{ preload: preload, create: create, update: update });function preload() {game.load.image('dragon', 'Dragon.png');}function create() {dragonSprite = game.add.sprite(game.world.centerX,0, 'dragon');dragonSprite.acceleration.y = 100; // gravitydragonSprite.body.collideWorldBounds = true;dragonSprite.body.drag.x = 100;dragonSprite.anchor.setTo(.5, .5);}function update() {if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {dragonSprite.velocity.x = -125;dragonSprite.scale.x = 1;} else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {dragonSprite.velocity.x = 125;dragonSprite.scale.x = -1;}I was using an old tutorial video from youtube, I could have sworn there was an official phaser youtube account but I couldn't find it. = ( Link to comment Share on other sites More sharing options...
Bloodberet Posted March 19, 2014 Share Posted March 19, 2014 I hit run and run in debug mode in the workspace and the game wouldn't work, just get a blank page. I had to go with this option as WAMP won't install on my PC due to the C++ database being damaged in my PC. These are the files I have for this quick test game: game.htmlgame.jsphaser.jsDragon.png game.html looks like this: game.jsvar dragonSprite;var game = new Phaser.Game(800, 600, Phaser.AUTO, '',{ preload: preload, create: create, update: update });function preload() {game.load.image('dragon', 'Dragon.png');}function create() {dragonSprite = game.add.sprite(game.world.centerX,0, 'dragon');dragonSprite.acceleration.y = 100; // gravitydragonSprite.body.collideWorldBounds = true;dragonSprite.body.drag.x = 100;dragonSprite.anchor.setTo(.5, .5);}function update() {if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {dragonSprite.velocity.x = -125;dragonSprite.scale.x = 1;} else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {dragonSprite.velocity.x = 125;dragonSprite.scale.x = -1;}I was using an old tutorial video from youtube, I could have sworn there was an official phaser youtube account but I couldn't find it. = ( Seems like you are missing some code? Function for the upload event is not ended right? Have you check in Chrome or Firefox what the console is saying? If you getting any errors etc. Link to comment Share on other sites More sharing options...
Recommended Posts