harrywatson Posted March 19, 2014 Share Posted March 19, 2014 If you want to have a look at this code I'd be honored. I wrote it all by myself except for the framework of course. If you'd like to give feedback on the 'not-game-yet' or anything else- then that would be great. Mainly I've cobbled together the graphics. When I make a real game,I'll be more exacting. At the the end of the scene, when it's been 'solved' I've implementedthe beginnings of a 'scene change' AND along the way no need for an'inventory' (for point and click type games) at least the 'inventory'would be just a matter of 'clearing' display objects from the stage andreplacing them with new ones. This would be drawn onto the 'canvas'using an 'index'. 1 being the furthest back. So you could keep what youwant (inventory) and clear and draw the new scene. http://harrywatson.altervista.org/momo/index2.html I'm having lots of fun :) Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.