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Texture Atlas scaling


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Does phaser support using different texture atlases with differing sizes?


I exported two versions of my atlas at the scales of 1, 0.5 and the smaller one isn't scaled back up in my game.


Excuse me if it's a stupid notion to expect that. I'm not certain if that's how I should go about saving my textures at a smaller resolution for mobile devices.


Many Thanks! 

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