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Sprite with negative scale falls through tilemap


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I upgraded to 2.0.1 and now I'm seeing a different issue: https://dl.dropboxusercontent.com/u/75126/fallingscale/index.html


When the game begins the sprite flies off to the left almost immediately. Removing input controls has no effect. If I remove the call to this.sprite.scale.setTo(-2, 2) from the create function then the sprite behaves normally. When I make calls to scale.setTo in the update function everything works as expected.


It's not blocking me, but it's kinda weird.

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