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Sprite with negative scale falls through tilemap


drhayes
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I read elsewhere on the forum (lessmilk post?) that a good way to horizontally flip sprites was to set the scale to a negative number.

 

When I do that, my sprite falls through the tilemap floor, unlike when the scale is set positive.

 

Here's a link:

 

https://dl.dropboxusercontent.com/u/75126/fallingscale/index.html

 

Any ideas?

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I upgraded to 2.0.1 and now I'm seeing a different issue: https://dl.dropboxusercontent.com/u/75126/fallingscale/index.html

 

When the game begins the sprite flies off to the left almost immediately. Removing input controls has no effect. If I remove the call to this.sprite.scale.setTo(-2, 2) from the create function then the sprite behaves normally. When I make calls to scale.setTo in the update function everything works as expected.

 

It's not blocking me, but it's kinda weird.

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