eonarheim Posted May 12 Share Posted May 12 Hi friends! I was really excited to see Chrome shipping WebGPU in 113! It theoretically greater promises performance improvements over WebGL! I took a stab at learning the API from scratch and found it to be a pretty enjoyable API to use. There are 3 big differences: * No more global state, everything is captured into objects that can be reuses * Brand new shading language WGSL which is very Rust-like * Direct compute shader support so you don't need to do the texture hack anymore to pass data What are your thoughts on WebGPU? Have you tried it yet? Has anyone here looked at using compute shaders yet for games (thinking about physics simulations)? I posted a video on youtube of me learning WebGPU from scratch and give my impressions on the API Quote Link to comment Share on other sites More sharing options...
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