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Extended Sound Class adds a filter but it only works when the game loses focus.


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Using the demo I was writing earlier today:




The sound properly slows down, but the low pass filter only takes effect when the game loses focus. 


To reproduce: Load the link, wait for the music to start, make sure the game window is in focus, press the space bar, wait for it to drop to the slow speed, and then click somewhere outside of the game or create a new tab. You'll hear the filter immediately kick in at that point, when the game regains focus, the filter is completely lost.


Rich, or anybody who knows: Can you tell me what happens when the game loses focus that would cause this strange behavior?

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