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moveToPointer when using P2 physics


NotSteve
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I've been using the old arcade methods like moveToXY, distanceTo, angleTo on P2 sprites successfully so far. I did so inadvertently when upgrading to phaser2, and only realised later. Haven't really seen any issues so didn't bother to try and write my own functions.

I can only guess that the arcade functions I've used rely on elements common to both P2 and Arcade bodies (ie position x y, velocity x y, world x y etc) so it works ok.

But that's just my experience so far. I guess it could break all of a sudden.

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