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moveToPointer when using P2 physics


NotSteve
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Hi, I was just wondering if there was anyway to use the moveToPointer function when using P2 physics or if there was anything similar to that. I'm trying to get bullets to move to the user's pointer.

Thanks!

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I've been using the old arcade methods like moveToXY, distanceTo, angleTo on P2 sprites successfully so far. I did so inadvertently when upgrading to phaser2, and only realised later. Haven't really seen any issues so didn't bother to try and write my own functions.

I can only guess that the arcade functions I've used rely on elements common to both P2 and Arcade bodies (ie position x y, velocity x y, world x y etc) so it works ok.

But that's just my experience so far. I guess it could break all of a sudden.

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