Jump to content

Spheres endless rolling!? We need Mr.Brown?!


AlbertoBonn
 Share

Recommended Posts

The testscene simulate the situation, where the ball never stop!? I think we can solve it with the Brownian Motion in intensity and tween or easing type

http://easings.net/en,

http://www.greensock.com/gsap-js/

3dDemo

More infos:

http://de.wikipedia.org/wiki/1/f%C2%B2-Rauschen

http://en.wikipedia.org/wiki/Brownian_noise

http://en.wikipedia.org/wiki/Brownian_motion

 

Testscene:

<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"><head><title>BABYLON - physics</title>    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">    <link rel="stylesheet" href="lib/css/babylon.css">    <script src="lib/js/babylon.1.9.0.js"></script>    <script src="lib/js/hand.js"></script>    <script src="lib/js/stats.js"></script>        <script src="lib/js/cannon.js"></script>    <script type="text/javascript">window.onload=function(){    this.canvas = document.getElementById("webgl");    if (!BABYLON.Engine.isSupported()){window.alert('Your browser do not support WebGL');    }else{        var engine = new BABYLON.Engine(canvas,true);        scene = createScene(engine);        scene.activeCamera.attachControl(canvas);				        engine.runRenderLoop(function(){			scene.render();			stats(scene,"stats"); // call the statistics		});		this.addEventListener("resize", function () {            engine.resize();        });    } 	};var createScene= function (engine){        var scene = new BABYLON.Scene(engine);        var camera = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 3, -40), scene);        camera.position.y = -12;        camera.checkCollisions = true;        camera.applyGravity = true;        var light = new BABYLON.DirectionalLight("dir02", new BABYLON.Vector3(0.2, -1, 0), scene);        light.position = new BABYLON.Vector3(0, 80, 0);        var materialAmiga = new BABYLON.StandardMaterial("amiga", scene);        materialAmiga.diffuseTexture = new BABYLON.Texture("lib/media/amiga.jpg", scene);        materialAmiga.emissiveColor = new BABYLON.Color3(0.5, 0.5, 0.5);        materialAmiga.diffuseTexture.uScale = 5;        materialAmiga.diffuseTexture.vScale = 5;         var materialAmiga2 = new BABYLON.StandardMaterial("amiga", scene);        materialAmiga2.diffuseTexture = new BABYLON.Texture("lib/media/ground.jpg", scene);        materialAmiga2.emissiveColor = new BABYLON.Color3(0.5, 0.5, 0.5);        var box = BABYLON.Mesh.CreateBox("Box", 10, scene);        box.position.x = -8;        box.material = materialAmiga2;        box.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(0, .21, .43);        var sphere = BABYLON.Mesh.CreateSphere("Sphere", 9, 10.0, scene);        sphere.position.x = 6;        sphere.material = materialAmiga;         var ground = BABYLON.Mesh.CreatePlane("Plane", 164.0, scene);        ground.material = materialAmiga2;        ground.position.y = -30;        ground.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(0, Math.PI/2, 0);        // Physics        scene.enablePhysics();        scene.setGravity(new BABYLON.Vector3(0, -98.1, 0));                sphere.setPhysicsState({ impostor: BABYLON.PhysicsEngine.SphereImpostor, mass: 1, });        box.setPhysicsState({ impostor: BABYLON.PhysicsEngine.BoxImpostor, mass: 5 });                ground.setPhysicsState({ impostor: BABYLON.PhysicsEngine.BoxImpostor, mass: 0, friction: 1, restitution: 0.1 })        return scene;    };</script></head><body>    <canvas id="webgl"></canvas></body></html>
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...