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Animation, fire event on end?


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Here are my animations


When the baddie is hit:


It plays the hit animation once, then stays on the last frame.


Is there a way I can get it to fire an event, or process a function after the animation is done? I can see there is a killOnComplete option, but no onComplete function option.


The only real way I can see this working is having a timer or counter, then going back to the fly animation, but that's a bit sloppy and could get annoying with multiple baddies.



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