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[WIP] Isometric Game Engine Part 2 - more vroom vroom


Beakers
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Hey Guys,

 

so back in December I posted this: http://www.html5gamedevs.com/topic/2483-wip-isometric-game-engine/, a reasonably cool open source Isometric engine.

 

Four months on and it is capable of much much more and has had some major improvements.

 

1: The engine now has it's own domain: http://jsiso.com/.

2: It now uses requireJS so has AMD loading.

3: It is no longer just an isometric engine. In fact with one simple flag change (and properly shaped graphics (unless using RGBA as seen in 5.)) you can use identical code for either view. As seen in the following two identical samples (apart from isometric: false):

 

90IJqYWm.png

 

http://isometric.beakable.com/Samples/sample7.html

 

ED5ca7ym.png

http://isometric.beakable.com/Samples/sample8.html

 

4: its available on Bower.

5: it supports RGBA values within the map array rather than tile IDs: http://jsiso.com/project1/ (these can be mixed and matched with colors and images).

 

9EBZxFCm.png

 

 

7: General tidying of code all available here: https://github.com/beakable/isometric with all the samples featured on jsiso.com available from: https://github.com/anthonymoralez/jsiso-samples

 

 

It still has quite a distance to go. Next thing I'm going to be looking into is loading spritesheets and splitting them into individual tiles from within JSiso so that it will hopefully just work! Also mobile input is a big one on the list.

 

Anyway thought I'd share an update on it! Getting to show the current state of it helps give me a push to carry on with the driving of it. 

 

Would love any feedback or questions about it :).

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