rich Posted April 10, 2014 Share Posted April 10, 2014 Just having a bit of fun with the enhanced Particle Manager in 2.0.3 http://labs.phaser.io/view.php?f=013+particle+worm.js codevinsky 1 Link to comment Share on other sites More sharing options...
codevinsky Posted April 10, 2014 Share Posted April 10, 2014 Nice. Link to comment Share on other sites More sharing options...
rich Posted April 10, 2014 Author Share Posted April 10, 2014 Particles can now be set to automatically scale or change their alpha over time, using any of the Easing equations to handle the change. So you can create some really quite lovely effects now. They also now support blend modes, and the new Phaser.Particle class makes it much easier to extend them and add in your own stuff. I still want to totally redo the particle system in the future, but these small additions make it really quite flexible for now. Link to comment Share on other sites More sharing options...
codevinsky Posted April 10, 2014 Share Posted April 10, 2014 I've been trying to figure out how to make a trail for my player's (very simple) sprite. this is going to work very well for that with little to no work. Link to comment Share on other sites More sharing options...
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