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Newbie questions - skybox cords and transparent ground.


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I'm trying to implement a transparent ground or plane. I need the ground coordinates (has references "on click/tap") but I don't want it to be visible.

Another question is related to the skybox coordinates. I'm not beeing able to find what the _nx, _ny, etc.. represents in terms of "right", "top", "bottom", etc.. images.

Btw, how do you set the skybox to be at "infinite distance" ? Cause no one is supposed to get near to the skybox limit.


Thanks in advance.



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Thanks. The infiniteDistance worked just fine  :)

About the ground. Has you see in my code, i've got a "ground". But i need it to be transparent instead of textured or with any kind of color. I already tried to remove the texture. Change the createGround for createPlane, but it didn't worked out.

I need the ground reference. You see, when i click in some place on it, it will run a "scene.pick" that returns the coordinates. But it's only working with a ground or plane.


//Criação de chão de teste.
        var chaoTeste = BABYLON.Mesh.CreateGround("chaoteste", 500, 500, 1, scene, false);
        var chaoTesteMaterial = new BABYLON.StandardMaterial("chaoteste", scene);
        chaoTesteMaterial.diffuseTexture = new BABYLON.Texture("Textures/ground.jpg", scene);
        chaoTesteMaterial.diffuseTexture.uScale = 60;
        chaoTesteMaterial.diffuseTexture.vScale = 60;
        chaoTeste.position.y = -2.05; 
        chaoTeste.material = chaoTesteMaterial;
Thanks in advance.
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hehe.  I think both of these guys have been hitting the sauce.  But who am I to make such judgements, eh?  :)


MY version of babylon.js uses...   .visibility = <a float number in the range of 0 to 1 inclusive>


Maybe I am hallucinating this entire topic thread.  :D

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