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Draw Debug Geometry Below Sprites


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Hi, I introduced myself to Phaser yesterday and have been having fun learning and playing with it. I am currently drawing a rectangle to use for a game's background.


To draw it I first create the rectangle 

new Phaser.Rectangle(0, 0, 480, 0)

then use


I want to now display a sprite above the rectangle background but I can't find a way to influence the order in which they are drawn.


Thank you very much!

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I have solved my own problem by using graphics rather than drawing debug geometry. Graphics can be used to draw rectangles, circles, etc so it was a much better implementation than debug geometry.


By calling

graphics = game.add.graphics(0, 0);

before adding my sprites to the screen it draws the graphics below the sprites.

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  • 2 weeks later...

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